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This article is about the standard creature; for the pale master summons, see Mummy (pale master).
Warrior mummy portrait

Warrior mummies: Their time-shriveled features hidden beneath centuries-old funereal wrappings, these once-heroic warriors and generals now wield their weapons against all who disturb their rest.

Statistics[]

Race: undead
Size: medium
Alignment: lawful evil
Armor class: 18
Hit points: 76
Attack bonus: +13/+8
Damage: 2d6+4 bludgeoning damage (criticals: 20/x2)

Hit dice (level): 12
Challenge rating: 10

Saves
  fortitude 7
reflex 4
will 9
Abilities
  strength 19
dexterity 10
constitution 10
intelligence 6
wisdom 14
charisma 15
Damage immunity
  bludgeoning 50%
  piercing 50%
  slashing 50%
  electrical 50%
  fire −50%
Damage reduction: 10/+2

Trained skills:(‡) discipline (12), hide (8), listen (13), move silently (8), parry (8), search (2), spot (13)
Feats: alertness, armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), cleave, darkvision, disarm, knockdown, power attack, shield proficiency, toughness, weapon proficiency (creature), weapon proficiency (martial), weapon proficiency (simple)

Blueprint:(‡) nw_mumfight

Special abilities[]

A warrior mummy has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

The warrior mummy's attacks inflict mummy rot on-hit. In addition, this creature can use an aura of fear once per day.

Notes[]

  • There is an apparently unused blueprint for a summoned warrior mummy that differs from the standard creature primarily in that it uses a +2 scimitar instead of its creature weapon. It also has improved critical and weapon focus in the creature weapon, but since it cannot be disarmed, these feats are superfluous. The ResRef for this summoned warrior mummy is nw_s_mumfight.

Seea also: mummy, greater mummy, mummy lord

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