Larger than an ogre, these great lizards are distant cousins of dragons. Though capable of draconic speech, they have low intelligence and are aggressive in nature. Wyverns are common still over Lake Wyvernwater.
Alignment: true neutral
Armor class: 17
Hit points: 45
Attack bonus: +7/+2
Damage: 1 d6+3 / 2d4+3 / 1d4+3 (claw / bite / gore creature weapons)
Hit dice (level): 6
Challenge rating: 4
Trained skills: (‡) hide (9), listen (15), move silently (13), spot (18)
Feats: alertness, darkvision, immunity to paralysis, immunity to sleep, low-light vision, weapon proficiency (creature)
Special abilities Edit
The tail of a wyvern (the piercing attack) inflicts
wyvern poison on monster hit.
Added in the 1.69 patch
This creature has three variables set- one of which triggers the post-spawn user defined event. These settings have no effect on the creature under its default AI.
See also: juvenile wyvern, adult wyvern, great wyvern