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Wyvern

Larger than an ogre, these great lizards are distant cousins of dragons. Though capable of draconic speech, they have low intelligence and are aggressive in nature. Wyverns are common still over Lake Wyvernwater.

Statistics Edit

Race: dragon
Alignment: true neutral
Armor class: 17
Hit points: 45
Attack bonus: +7/+2
Damage: 1d6+3 / 2d4+3 / 1d4+3 (claw / bite / gore creature weapons)

Hit dice (level): 6
Challenge rating: 4

Saves
  fortitude 6
reflex 7
will 5

Size: huge

Trained skills:(‡) hide (9), listen (15), move silently (13), spot (18)
Feats: alertness, darkvision, immunity to paralysis, immunity to sleep, low-light vision, weapon proficiency (creature)

Blueprint:(‡) x3_wyvern004

Special abilitiesEdit

The tail of a wyvern (the piercing attack) inflicts wyvern poison on monster hit.

NotesEdit

  • Added in the 1.69 patch
  • This creature has three variables set- one of which triggers the post-spawn user defined event. These settings have no effect on the creature under its default AI.

See also: juvenile wyvern, adult wyvern, great wyvern

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