Wraith
From NWNWiki
Wraiths are incorporeal creatures born of evil and darkness. They despise all living things, as well as the light that nurtures them.
[edit] Statistics
Race: undead
Alignment: chaotic evil
Armor class: 13
Hit points: 32
Attack bonus: +2
Damage: 1d4 piercing-slashing damage (critical: 20/x2)
Hit dice (level): 5
Challenge rating: 5
| Abilities | ||
|---|---|---|
| strength | 10 | |
| dexterity | 16 | |
| constitution | 10 | |
| intelligence | 14 | |
| wisdom | 14 | |
| charisma | 15 | |
| Saves | ||
|---|---|---|
| fortitude | 1 | |
| reflex | 4 | |
| will | 6 | |
Skills: hide (high), listen (high), search (high), spot (high)
Feats: alertness, darkvision, weapon proficiency (creature)
Blueprint: nw_wraith (‡)
[edit] Special abilities
A wraith has damage reduction 5/+1, turn resistance +2, and the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. Furthermore, these monsters are incorporeal (which implies 50% concealment). In addition, a wraith can use an aura of unnatural once per day.
The wraith's creature weapon drains a point of constitution on-hit if the target fails a DC 11 fortitude saving throw.
[edit] Notes
- The wraith summoned by the summon undead feat is similar to the standard creature, but comes from the blueprint
x2_s_wraithand has the following enhancements (which increase its challenge rating to 6).- All three saving throws are increased by 1.
- Armor class is increased to 18.
- Hit points are increased to 45.
- High ranks in discipline are added.
- There is a summoned wraith blueprint named
nw_s_wraiththat is apparently unused. This wraith is identical to the standard creature, except that it is not incorporeal.

