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Undead wraith

Wraiths are incorporeal creatures born of evil and darkness. They despise all living things, as well as the light that nurtures them.

Statistics Edit

Race: undead
Alignment: chaotic evil
Armor class: 13
Hit points: 32
Attack bonus: +2
Damage: 1d4 piercing-slashing damage (critical: 20/x2)

Hit dice (level): 5
Challenge rating: 5

Saves
  fortitude 1
reflex 4
will 6

Size: medium

Abilities
  strength 10
dexterity 16
constitution 10
intelligence 14
wisdom 14
charisma 15
Turn resistance: +2
Damage reduction: 5/+1

Trained skills:(‡) hide (14), listen (16), search (12), spot (16)
Feats: alertness, darkvision, weapon proficiency (creature)

Blueprint:(‡) nw_wraith

Special abilitiesEdit

A wraith has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. Furthermore, these monsters are incorporeal (which implies 50% concealment). In addition, a wraith can use an aura of unnatural once per day.

The wraith's creature weapon drains a point of constitution on-hit if the target fails a DC 11 fortitude saving throw.

Notes Edit

  • The wraith summoned by the summon undead feat is similar to the standard creature, but comes from the blueprint x2_s_wraith and has the following enhancements (which increase its challenge rating to 6).
    • All three saving throws are increased by 1.
    • Armor class is increased to 18.
    • Hit points are increased to 45.
    • Discipline has ranks, giving a net skill of 12.
  • There is a summoned wraith blueprint named nw_s_wraith that is apparently unused. This wraith is identical to the standard creature, except that it is not incorporeal.

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