Wight
From NWNWiki
Wights: These dark undead seek to destroy all life, filling graveyards with their victims and populating the world with their horrid progeny.
[edit] Statistics
Race: undead
Alignment: lawful evil
Armor class: 15
Hit points: 26
Attack bonus: +3
Damage: 1d4+1 bludgeoning damage (critical: 20/x2)
Hit dice (level): 4
Challenge rating: 4
| Abilities | ||
|---|---|---|
| strength | 12 | |
| dexterity | 12 | |
| constitution | 10 | |
| intelligence | 11 | |
| wisdom | 13 | |
| charisma | 15 | |
| Saves | ||
|---|---|---|
| fortitude | 1 | |
| reflex | 2 | |
| will | 5 | |
Skills: hide, listen, move silently (very high), search, spot
Feats: darkvision, weapon proficiency (creature)
Blueprint: nw_wight (‡)
[edit] Special abilities
A wight has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
The wight's creature weapon drains a level on-hit.
[edit] Notes
- The wight summoned by the create undead spell and summon undead feat is identical to the standard creature, except for its blueprint name, which is
nw_s_wight.

