Weird
From NWNWiki
Spell level: sorcerer/wizard 9
Innate level: 9
School: illusion
Descriptor: fear
Components: verbal, somatic
Range: short (8 meters)
Area of effect: colossal (10 meter radius)
Duration: instant
Save: fortitude and will
Spell resistance: yes
Additional counterspells: true seeing
Description: A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a will save. If they fail, the phantasm touches them and they must now make a fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the fortitude save still take 3d6 points of magical damage. Creatures with less than 4 HD automatically die, without any saving throws.
[edit] Notes
- Immunity to death magic and effects will not protect from weird. Immunity to mind spells or immunity to fear will, however.
[edit] Custom content notes
- script:
NW_S0_Weird.nss
