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Weird

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Is weird
Spell level: sorcerer/wizard 9

Innate level: 9
School: illusion
Descriptor: fear, mind-affecting
Components: verbal, somatic
Range: short (8 meters)
Area of effect: colossal (10 meter radius)
Duration: instant
Save: fortitude and will
Spell resistance: yes
Additional counterspells: true seeing

Description: A horrible phantasm rises to stand before enemy creatures in the area of effect, causing them to make a will save. If they fail, the phantasm touches them and they must now make a fortitude saving throw. If this saving throw fails, the creature dies. Those who succeed the fortitude save still take 3d6 points of magical damage. Creatures with less than 4 hit dice automatically die, without any saving throws.

Notes Edit

  • The mind-affecting descriptor applies to the "versus" part of the will saving throw. The fortitude save is versus death even though this is not death magic (immunity to death magic does not apply).
  • Immunity to the descriptors (fear or mind-affecting) is applied before the saving throws (if any) and after the spell resistance check, with no feedback if this immunity applies.

Previous versions Edit

  • Prior to version 1.66, immunity to death magic did prevent death from this spell.
  • Prior to version 1.66, the mind-affecting immunity from protection from evil was ignored.

Custom content notes Edit

  • script: NW_S0_Weird

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