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Spell level: sorcerer/wizard 2; cleric with travel domain 2

Innate level: 2
School: conjuration
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: huge (6.67 meter radius)
Duration: 1 round / 2 levels
Save: reflex partial
Spell resistance: yes
Additional counterspells: freedom of movement

Description: Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate depending on their strength.

Notes[]

  • The movement reduction percentage is 65 minus twice the creature's strength, with a minimum reduction of 1%. This is calculated upon entering the area of effect and is not affected by changes to a creature's strength while the creature is in the area of effect.
  • Most (standard) spiders are immune to this spell.
  • Incorporeal creatures (and those with woodland stride) are immune to this spell's effects.
  • Sometimes - due to a bug in the game, the speed reduction is not removed when a creature leaves the area of effect, resulting in a permanent speed decrease.
  • Sometimes a victim's dexterity is permanently changed to 3. (A fix for this is available on the Vault[1].)
  • Due to a .2da bug, freedom of movement is not an additional counterspell of this spell.

Custom content notes[]

  • script: NW_S0_Web
  • OnEnter script: NW_S0_WebA
  • OnExit script: NW_S0_WebB
  • OnHearbeat script: NW_S0_WebC

External Links[]

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