Spell level: sorcerer/wizard 2; cleric with travel domain 2
Innate level: 2
School: conjuration
Components: verbal, somatic
Range: medium (20 meters)
Area of effect: huge (6.67 meter radius)
Duration: 1 round / 2 levels
Save: reflex partial
Spell resistance: yes
Additional counterspells: freedom of movement
Description: Sticky strands cling to all creatures within the area of effect, entangling them. Creatures who make their save can move, but at a reduced rate depending on their strength.
Notes[]
- The movement reduction percentage is 65 minus twice the creature's strength, with a minimum reduction of 1%. This is calculated upon entering the area of effect and is not affected by changes to a creature's strength while the creature is in the area of effect.
- Most (standard) spiders are immune to this spell.
- Incorporeal creatures (and those with woodland stride) are immune to this spell's effects.
- Sometimes - due to a bug in the game, the speed reduction is not removed when a creature leaves the area of effect, resulting in a permanent speed decrease.
- Sometimes a victim's dexterity is permanently changed to 3. (A fix for this is available on the Vault[1].)
- Due to a .2da bug, freedom of movement is not an additional counterspell of this spell.
Custom content notes[]
- script:
NW_S0_Web
- OnEnter script:
NW_S0_WebA
- OnExit script:
NW_S0_WebB
- OnHearbeat script:
NW_S0_WebC
External Links[]
- Web on the Forgotten Realms Wiki, a wiki for the Dungeons & Dragons campaign setting Forgotten Realms.