The weapon dances in the air as though it had a life of its own.
Statistics[]
Race: aberration
Size: medium
Alignment: true neutral
Armor class: 32
Hit points: 200
Attack bonus: +25/+20/+15/+10 (see notes)
Damage: (see notes)
Abilities | ||
---|---|---|
strength | 20 | |
dexterity | 10 | |
constitution | 10 | |
intelligence | 10 | |
wisdom | 10 | |
charisma | 10 |
Damage resistance | |||
acid | 20/- | ||
cold | 20/- | ||
electrical | 20/- | ||
fire | 20/- | ||
sonic | 20/- |
Trained skills:(‡) concentration (1), parry (21)
Feats: called shot, disarm, improved disarm, improved knockdown, improved power attack, knockdown, power attack, ambidexterity, improved two-weapon fighting, two-weapon fighting, weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple)
Blueprint:(‡) weaponspirit
Special abilities[]
A weapon spirit has immunity to fear, knockdown and the usual construct immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack.
Notes[]
- The weapon spirit will possess and equip whatever weapons the player had when entering the area. If the player came unarmed, the spirit will instead take and equip a +3 warhammer with +d8 massive criticals (+6 and +2d6 sonic damage versus constructs) from a nearby container. In either case, the weapons that the spirit has will be part of its loot.
- The weapon spirit can move through other creatures, but lacks the 50% concealment that is often associated with incorporeal creatures.
- The race is likely intended to be "construct".
- This creature has a very fast movement rate (running 5.5 mps). Additionally, for the first three seconds, it is given a 50% speed increase for the visual effect of moving a weapon from the player to the creature's starting point.
- A single casting of dispel magic, greater dispelling or Mordenkainen's disjunction dismisses the creature but, typically, eliminates any experience reward for its death.
- If the creature remains alive for 12 rounds or is fully disarmed, it will die granting 1000 experience points to the player character.