Weapon proficiency (simple)
From NWNWiki
Type of feat: general
Prerequisite: none
Specifics: This feat allows effective use of all simple weapons, including the club, dagger, mace, sickle, spear, morningstar, quarterstaff, light and heavy crossbows, dart, and sling.
Normal: A character cannot equip weapons they are not proficient in.
Use: All characters except for druids, monks, rogues, and wizards are automatically proficient with all simple weapons. The spell Tenser's transformation gives a wizard a temporary proficiency with all simple weapons.
[edit] Notes
- Until the 1.69 patch, the trident was a simple weapon. It is now a martial weapon.
[edit] Builder notes
Item feat: yes
[edit] Custom content notes
Removable: yes
Reusable: yes
Script: baseitems.2da
- A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
Categories: Feats | General feats | Arcane archer feats | Assassin feats | Barbarian feats | Bard feats | Blackguard feats | Champion of Torm feats | Cleric feats | Dwarven defender feats | Fighter feats | Harper scout feats | Paladin feats | Ranger feats | Shadowdancer feats | Sorcerer feats | Feats restricted by class
