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Weapon specialization

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Ife wepspec bsw
Ife wepspec bax
Ife wepspec clu
Ife wepspec cre
Ife wepspec dag
Ife wepspec dar
Ife wepspec dma
Ife wepspec dax
Ife x2wsdwax
Ife wepspec gax
Ife wepspec gsw
Ife wepspec hal
Ife wepspec hax
Ife wepspec hxb
Ife wepspec hfl
Ife wepspec kam
Ife wepspec kat
Ife wepspec kuk
Ife wepspec lxb
Ife wepspec lfl
Ife wepspec lha
Ife wepspec lbw
Ife wepspec lsw
Ife wepspec lma
Ife wepspec mor
Ife wepspec sta
Ife wepspec rap
Ife wepspec sci
Ife wepspec scy
Ife wepspec sbw
Ife wepspec ssw
Ife wepspec shu
Ife wepspec sic
Ife wepspec sli
Ife wepspec spe
Ife wepspec tax
Ife x2wstri
Ife wepspec 2sw
Ife wepspec una
Ife wepspec wha
Ife x2wswhip

Type of feat: special (general feat)
Prerequisite: fighter, base attack bonus +4, weapon focus (chosen weapon)
Required for: epic weapon specialization

Specifics: A character with this feat has trained especially hard with a specific weapon type, and gains a +2 damage bonus when using these weapons in combat.

Use: This feat may be selected multiple times, but the effects do not stack. It applies to a new weapon in each case.
Special: Halflings and gnomes are small creatures and as such they can never use the following large weapons: dire mace, two-bladed sword, double axe, greataxe, greatsword, halberd, heavy flail, and scythe.

NotesEdit

  • This feat can only be chosen when gaining a fighter level.
  • Four fighter levels are required to take this feat, not merely being a (multiclassed) fighter with a base attack of 4.

Previous versionsEdit

  • Prior to version 1.69, only a single fighter level was required to take weapon specialization in the club.

Builder notesEdit

Item feat: Only for unarmed, but the others can be added with custom content.

Custom content notesEdit

Removable: yes

Reusable: yes

Script: hardcoded

  • These feats can be added to iprp_feats.2da to make them available as item feats.
  • A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.

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