Water elemental
From NWNWiki
Ferocious and powerful as a stormy sea, Water elementals are incapable of venturing far from the body of water that gave them birth.
Like other elementals, Water elementals are composed of one of the four classical elements, hence their name.
Contents |
[edit] Sizes
Water elementals come in four different sizes to choose from:
- Standard economy size
- Huge
- Greater
- Elder
[edit] Characteristics
AC: 19 (Standard), 23 (Huge), 24 (Greater), 25 (Elder)
HD: 4 (Standard), 16 (Huge), 18 (Greater), 20 (Elder)
HP: 136 (Huge), 178 (Greater), 228 (Elder)
CR: 4 (Standard), 11 (Huge), 14 (Greater), 16 (Elder)
High saves: Will
Low saves: Fortitude, Reflex
[edit] Attacks
[edit] Special Attacks
[edit] Properties
- Damage reduction: +2 Soak 10 Damage (Huge, Greater), +3 Soak 15 (Elder)
- Immunity: Fire 100% (Huge, Greater, Elder)
- Immunity: Disease
- Immunity: Critical hit
- Immunity: Mind spells
- Immunity: Paralysis
- Immunity: Poison
- Immunity: Sneak attack
[edit] Skills
A Water elemental has good ranks in the following skills:
[edit] Feats
- Cleave (All except Standard size)
- Darkvision
- Improved Critical (creature) (Elder)
- Power Attack
- Weapon proficiency (creature)
[edit] Special Abilities
None
