Warrior lords: Their time-shriveled features hidden beneath centuries-old funereal wrappings, these once-heroic warriors and generals now wield their weapons against all who disturb their rest.
Alignment: chaotic evil
Armor class: 24
Hit points: 143
Attack bonus: +24/+19/+14/+9 / +24
Main hand: 1d10+14 slashing damage (+5 katana)
Off-hand: 1d6+6 piercing damage + 1d6 cold damage (+3 shortsword)
Trained skills:(‡) discipline (32), listen (20), spot (20)
Feats: ambidexterity, cleave, darkvision, improved critical (short sword), power attack, two-weapon fighting, weapon focus (katana and short sword), weapon proficiency (creature), weapon proficiency (exotic), weapon proficiency (martial), weapon specialization (katana), whirlwind attack
Special abilities Edit
This mummy's main hand weapon inflicts poison on-hit, which causes 1 or 2 points of dexterity damage if a fortitude save is failed against a DC of 22. In addition, this creature can use an aura of fear once per day.