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Undead vampire m

Vampires: Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.

Statistics Edit

Race: undead
Alignment: chaotic evil
Armor class: 19
Hit points: 94
Attack bonus: +19/+14
Damage: 1d10+10 slashing damage (bastard sword +2) disarmable
Disarmed: 1d6+6 piercing damage (creature weapon)

Hit dice (level): 10
Challenge rating: 12

Saves
  fortitude 10
reflex 8
will 5

Size: medium

Abilities
  strength 23
dexterity 17
constitution 12
intelligence 12
wisdom 14
charisma 14
Damage resistance
  cold 20/-
  electrical 20/-
Damage reduction: 15/+1
Regeneration: +5

Trained skills:(‡) discipline (20), hide (11), listen (12), move silently (11), parry (15), search (9), spot (12)
Feats: alertness, armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), cleave, dodge, great fortitude, improved critical (bastard sword), lightning reflexes, point blank shot, power attack, quick to master, shield proficiency, toughness, weapon focus (bastard sword, longbow), weapon proficiency (creature), weapon proficiency (exotic), weapon proficiency (martial), weapon proficiency (simple), weapon specialization (bastard sword)

Blueprint:(‡) nw_vampire001

Special abilities Edit

A vampire warrior has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

The creature weapon of a vampire warrior (only used if disarmed) drains two levels on-hit. In addition, this creature has use of a domination gaze once per day.

See also: vampire, vampire mage, vampire priest, vampire rogue

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