Vampires: Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.
Statistics[]
Race: undead
Size: medium
Alignment: chaotic evil
Armor class: 21
Hit points: 80
Attack bonus: +10/+5
Damage: 1d6+4 piercing damage (criticals: 20/x2)
Abilities | ||
---|---|---|
strength | 18 | |
dexterity | 20 | |
constitution | 14 | |
intelligence | 12 | |
wisdom | 14 | |
charisma | 14 |
Trained skills:(‡) disable trap (14), hide (26), listen (25), move silently (26), open lock (18), pick pocket (18), search (9), spot (25)
Feats: alertness, ambidexterity, armor proficiency (light), dodge, evasion, lightning reflexes, monster uncanny reflex, quick to master, sneak attack (+2d6), toughness, two-weapon fighting, uncanny dodge II, weapon proficiency (creature), weapon proficiency (rogue)
Blueprint:(‡) x2_s_vamp_10
Special abilities[]
A vampire rogue has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
The attacks of a vampire rogue drain two levels on-hit. In addition, this creature has use of a domination gaze once per day.
Notes[]
- This is one of the creatures that can be summoned with the summon greater undead feat.