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This article is about the standard creature; for the summons, see Vampire rogue (summon).
Undead vampire f

Vampires: Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.

Statistics Edit

Race: undead
Alignment: chaotic evil
Armor class: 22
Hit points: 104
Attack bonus: +11/+6
Damage: 1d6+4 piercing damage (criticals: 20/x2)

Hit dice (level): 10
Challenge rating: 13

Saves
  fortitude 5
reflex 15
will 5

Size: medium

Abilities
  strength 18
dexterity 22
constitution 14
intelligence 12
wisdom 14
charisma 14
Damage resistance
  cold 20/-
  electrical 20/-
Damage reduction: 15/+1
Regeneration: +5

Trained skills:(‡) disable trap (14), hide (27), listen (25), move silently (27), open lock (19), pick pocket (19), search (9), spot (25)
Feats: alertness, ambidexterity, armor proficiency (light), dodge, evasion, lightning reflexes, monster uncanny reflex, quick to master, sneak attack (+1d6), toughness, two-weapon fighting, uncanny dodge II, weapon proficiency (creature), weapon proficiency (rogue)

Blueprint:(‡) nw_vampire002

Special abilities Edit

A vampire rogue has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

The attacks of a vampire rogue drain two levels on-hit. In addition, this creature has use of a domination gaze once per day.

See also: vampire, vampire mage, vampire priest, vampire warrior

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