Gaming
 

Vampire

From NWNWiki

Vampire portrait

Vampire: Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.

[edit] Statistics

Race: undead
Alignment: chaotic evil
Armor class: 19
Hit points: 32
Attack bonus: +9
Damage: 1d10+8 slashing damage; 19-20(x2) critical hits (bastard sword)
1d6+6 piercing damage; 20-20(x2) critical hits (gore item)

Hit dice (level): 5
Challenge rating: 6

Abilities
  strength 22
dexterity 17
constitution 10
intelligence 12
wisdom 16
charisma 12

Saves
  fortitude 1
reflex 4
will 7

Skills: hide (11), listen (17),move silently (11), search (9), spot (17)
Feats: alertness, weapon proficiency (creature), weapon focus (bastard sword), weapon proficiency (exotic), weapon proficiency (martial), weapon specialization (bastard sword), dodge, lightning reflexes, mobility, darkvision.

Blueprint: nw_vampire (‡)

[edit] Special abilities

Like many undead, the vampire is immune to ability drain, critical hits, death magic, disease, level drain, mind-affecting spells, paralysis, poison, and sneak attacks. In addition, this creature has damage reduction 15/+1, cold resistance of 20/, electrical resistance of 20/ and regeneration of 5.

A vampire has a spell-like ability that mimic spells but are not subject to interruption or counterspelling. This ability (and their uses per day) are dominate person (x1). This ability have a caster level of 5.

[edit] Notes