Vampire
From NWNWiki
Vampire: Forever anchored to their coffins and the unholy earth of their graves, these nocturnal predators scheme constantly to fill the world with their foul progeny.
[edit] Statistics
Race: undead
Alignment: chaotic evil
Armor class: 19
Hit points: 32
Attack bonus: +9
Damage: 1d10+8 slashing damage; 19-20(x2) critical hits (bastard sword)
1d6+6 piercing damage; 20-20(x2) critical hits (gore item)
Hit dice (level): 5
Challenge rating: 6
| Abilities | ||
|---|---|---|
| strength | 22 | |
| dexterity | 17 | |
| constitution | 10 | |
| intelligence | 12 | |
| wisdom | 16 | |
| charisma | 12 | |
| Saves | ||
|---|---|---|
| fortitude | 1 | |
| reflex | 4 | |
| will | 7 | |
Skills: hide (11), listen (17),move silently (11), search (9), spot (17)
Feats: alertness, weapon proficiency (creature), weapon focus (bastard sword), weapon proficiency (exotic), weapon proficiency (martial), weapon specialization (bastard sword), dodge, lightning reflexes, mobility, darkvision.
Blueprint: nw_vampire (‡)
[edit] Special abilities
Like many undead, the vampire is immune to ability drain, critical hits, death magic, disease, level drain, mind-affecting spells, paralysis, poison, and sneak attacks. In addition, this creature has damage reduction 15/+1, cold resistance of 20/, electrical resistance of 20/ and regeneration of 5.
A vampire has a spell-like ability that mimic spells but are not subject to interruption or counterspelling. This ability (and their uses per day) are dominate person (x1). This ability have a caster level of 5.
[edit] Notes
- The persistent world known as Worlds of Rhun has been developing a system that emphasizes playing as a vampire.

