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Uncanny dodge

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Uncanny dodge

Type of feat: class
Prerequisite: barbarian 2 (5, 10, 13, 16, 19); rogue 3 (6, 11, 14, 17, 20); shadowdancer 2 (5, 10); assassin 2 (5, 10)

Specifics: There are six versions of this feat, with cumulative (but not stacking) benefits. (Assassins and shadowdancers only qualify for the first three versions.) The sixth version includes benefits extending into epic levels.

I: The character retains his dexterity bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.

II: This feat grants a +1 bonus on reflex saving throws made to avoid traps.

III: This feat grants a +2 bonus on reflex saving throws made to avoid traps.

IV: This feat grants a +3 bonus on reflex saving throws made to avoid traps.

V: This feat grants a +4 bonus on reflex saving throws made to avoid traps.

VI+: This feat grants a +5 bonus on reflex saving throws made to avoid traps.
Epic progression: The uncanny dodge bonus improves by +1 every three levels.

Use: automatic

[edit] Notes

  • Contrary to its name, uncanny dodge does not allow a character to retain dodge bonuses to AC when flat-footed, only the dexterity bonus.

[edit] See also

[edit] Builder notes

Item feat: No, but it can be added with custom content.

[edit] Custom content notes

Removable: yes

Reusable: yes

Script: hardcoded

  • These feats can be added to iprp_feats.2da to make them available as item feats.
  • Uncanny dodge I is required to preserve dexterity AC when flat-footed.
  • Each version of uncanny dodge will grant its reflex bonus without the need for lower feat(s).
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