A true neutral character does not feel strongly one way or the other about good vs. evil or law vs. chaos. She thinks good is better than evil — after all, she would rather have good neighbors and rulers than evil ones — but she is not personally committed to upholding good in any abstract or universal way. A wizard who devotes herself to her art and is bored by the semantics of moral debate is true neutral. Some true neutral characters, however, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as dangerous extremes. They advocate neutrality as the most balanced road in the long run. Neutral means you act naturally, without prejudice or compulsion.
This alignment is seen by some as the most boring, and by others as the most intriguing. A true neutral character might be truly apathetic, not caring about anything, except possibly her own well-being. This does not make for an exciting character (in fact, this is the justification for making most animals and non-intelligent creatures true neutral). On the other hand, if a true neutral character is devoted to something (such as the magical art), the need to deal with others who care about morality could engender interesting confrontations. Even more fascinating may be the character devoted to maintaining the balance between the extreme alignments, as such a character may find alliances to be short-lived and need to find a way to switch allegiances without antagonizing everyone.
The ideal of the true neutral alignment is represented in Neverwinter Nights as a rating of "50" in both law-chaos and good-evil. The alignment title is "reconciler" on the character sheet, but called "undecided" during character creation.
- May treat others well or poorly as circumstances dictate.
- Neither values nor disregards honor.
- Is usually not habitually deceptive, but may break promises if circumstances change.
- May work with or against authority.
- May be loyal or faithless, depending on the character and circumstances.