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The treasure system used by the Bonds of Blood server differs from the treasure systems used in the official campaigns. With this system, it is possible to acquire a unique item that to no other player possesses. High-level items are rare and cannot be purchased at shops.

Chests[]

Player characters have a chance of finding an extra item or extra gold within a container. The chance is a percentage equal to half the character's search ranks plus the roll of a d20. (Detect mode does not need to be activated.) Effectively, this means the character's percentage chance of finding something extra is search ranks plus 10.5.

If a placeable is destroyed, there is a 25% chance that its contents will also be destroyed. There is also a small chance that an alarm may be triggered, calling nearby enemies. If a trap on a placeable is triggered, there is a 25% chance that its contents will be destroyed.

The level of the character opening a chest does not cause better items to spawn (unlike what happened in the original campaign).

Creatures[]

Only creatures that would normally carry treasure will drop treasure and gold. Animals drop meat. Magical animals drop hides. The larger the animal, the more food it will drop. Plants drop all types of food from seeds to roots to eggs that have been hidden within their branches.

Monsters can only drop items less then or equal to their level. So if a player is looking for a "level 10" item, he must fight a level 10 creature.

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