Treasure (Bonds of Blood)
From NWNWiki
| | |
| Creator: | NarcissusLair |
|---|---|
| Type: | Roleplaying |
| Levels: | 1-40 |
| PvP: | full PvP |
| Version: | 1.69 (8109)+XP1+XP2 |
| IP: | 98.232.89.164:5121 |
| Rules: | player's handbook |
| Changes: | subraces, classes, feats, skills, spell changes |
| Systems: | crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes |
| Items: | treasure, properties, teleportation |
| Info: | hints and tips |
[edit] Treasure Rules
The Search skill is used as a percentage to determine a player’s chance of finding an extra item or extra gold within a container. The percentage is equal to the player’s Search rank/2 + 1d20. Detect mode does not need to be activated.
If an object is destroyed there is a small chance that it’s bearings will also be destroyed. There is also a small chance that an alarm may be triggered, calling nearby enemies.
If a higher-level player opens a chest it no longer spawns better items as it did in the Neverwinter treasure system.
[edit] Drops
Only creatures that would normally carry treasure may drop treasure and gold. Animals drop meat. Magical animals drop hides. The larger the animal the more food it will drop. Plants drop all types of food from seeds to roots to eggs that have been hidden within its branches.
Monsters can only drop items less then or equal to their level. So if a player is looking for a level 10 item he must fight a level 10 creature.
[edit] High level/Unique Items
High-level items are rare and cannot be purchased at shops. It is possible to acquire a unique item that to no other player possesses.
