Recent changes Random page
GAMING
Gaming
 
WoWWiki
Diablo Wiki
Fallout-The Vault
Grand Theft Wiki
Halopedia
StarCraft Wiki
FFXIclopedia
Resident Evil Wiki
See more...

Treasure (Bonds of Blood)

From NWNWiki

Jump to: navigation, search
Bonds of Blood
D&D 3.5 online server chapter 2
Bannerman's map of Termes

Creator: Narcissus
Type: role play
Levels: 1-40
PvP: full PvP
Version: 1.69 (8109)+XP1+XP2
IP: 98.232.89.164:5121
Rules: player's handbook
Changes: subraces, classes, feats, skills, spell changes
Systems: crafting, repairing and cooking; merchants, barter and gold limits; deities, religion and prayer; environment; rest and ambush; combat; death; experience; emotes
Items: treasure, properties, teleportation
Info: hints and tips

[edit] Treasure Rules

The Search skill is used as a percentage to determine a player’s chance of finding an extra item or extra gold within a container. The percentage is equal to the player’s Search rank/2 + 1d20. Detect mode does not need to be activated.

If an object is destroyed there is a small chance that it’s bearings will also be destroyed. There is also a small chance that an alarm may be triggered, calling nearby enemies.

If a higher-level player opens a chest it no longer spawns better items as it did in the Neverwinter treasure system.

[edit] Drops

Only creatures that would normally carry treasure may drop treasure and gold. Animals drop meat. Magical animals drop hides. The larger the animal the more food it will drop. Plants drop all types of food from seeds to roots to eggs that have been hidden within its branches.

Monsters can only drop items less then or equal to their level. So if a player is looking for a level 10 item he must fight a level 10 creature.

[edit] High level/Unique Items

High-level items are rare and cannot be purchased at shops. It is possible to acquire a unique item that to no other player possesses.

Rate this article:
Share this article: