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Torch Burnout Edit

Note Edit

This script will not function on torches created by the starting inventory scripts (newbie items), and/or torches with a ResRef different from the default created torch script, which is "nw_it_torch001".

The Script Edit

This script should be placeed in the module heartbeat. What it basically does is look to see if a PC has a torch equiped if so it increments a local variable stored in the PC when it reaches a target number it unequips and destroys the torch that is equiped. This simulates the PC using the same torch until it expires.

void main()
{
object oPC = GetFirstPC();
int iTorch = GetLocalInt(oPC,"Torch");
object oItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND ,oPC);
while (oPC != OBJECT_INVALID)
    {
    if (GetResRef(oItem)=="nw_it_torch001")
        {
        if (GetLastRestEventType() == REST_EVENTTYPE_REST_STARTED)
            iTorch = 1000;
        else
            iTorch = iTorch+1;
        if (iTorch >= 10) //Set to 600 for 1 hour a real time game
                          // (must be adjusted to your time set)
            {
            AssignCommand(oPC,ActionUnequipItem (oItem));
            DestroyObject(oItem);
            SetLocalInt(oPC,"Torch",0);
            }
        else
            SetLocalInt(oPC,"Torch",iTorch);
        }
    oPC = GetNextPC();
    }
}

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