3,668pages on
this wiki
Add New Page
Talk0 Share

A tile is a 10x10 meter region, the smallest building block for an area. Tiles are chosen from the area's tileset, with each tile depicting a different feature of the landscape, such as a road, hill, tree, house, well, rock, water, chasm, or wall.

This tile-based terrain system has a number of significant advantages over the use of arbitrary mesh. From a purely technical standpoint, it significantly decreases load times, minimizes bandwidth usage, and optimizes pathfinding while in-game. From an artistic perspective, any map created in the Toolset will look good and make sense because the tiles automatically line up and fit together. From an ease-of-use perspective, this system allows areas to be painted in a matter of minutes, freeing time for important role-playing elements like story, dialog, and scripting.

There is some overlap between what is depicted by a tile and what is depicted by a placeable. One major difference between these choices is that nothing depicted by a tile can be selected by a player. Another difference is that, since tiles provide the walkmesh, it is more efficient to use a tile to depict things that affect where creatures can walk. Tiles also support "tile fade", allowing the top of a particularly tall object to be hidden when it might interfere with the view of a player. On the other hand, placeables allow more flexible placement, giving more visual variety with fewer building blocks.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki