Terrifying rage
From NWNWiki
Type of feat: general (epic)
Prerequisite: epic barbarian 21st level, greater rage, intimidate 25
Specifics: While the barbarian is raging, any enemy (with less than the barbarian's hit dice) that comes close to him must make a will save opposed by the barbarian's intimidate check or become panicked for 1d6 rounds. Opponents with up to twice the barbarian's hit dice will not flee but will receive a -2 penalty to attack and saving throw rolls. Creatures with more than 2x the barbarian's hit dice are not affected by the rage.
Use: automatic while in rage
[edit] Notes
- Requires Hordes of the Underdark.
- "Barbarian's hit dice" means total character levels.
- "Opposed by the barbarian's intimidate check" means "DC is barbarian's intimidate skill + 1d10". (BioWare changed it from 1d20; see script
x2_s2_terrage_a.) - While the rage has the will save of a fear effect, the effect applied to lower level creatures is actually paralysis.
- The duration of the negative effects is actually 1d3 rounds.
[edit] Custom content notes
- A custom class must have this feat in their feat list, or that class will not be able to select it as a general feat.
