FANDOM


Type of AC for magic vestment Edit

I'm a bit confused as to what kind of AC Magic Vestment applies to a targeted item.

Does it apply a different type depending on the target (i.e. Armor AC on armor, Shield AC on shield)? It seems that one could gain +2AC (total) if able to target both types of mundane items. Is this true? --Iconclast 20:25, July 27, 2010 (UTC)

  • Magic vestment does not apply any particular kind of AC to a targeted item; it applies an AC bonus item property (which doesn't have an article yet, but maybe should). The type of AC provided by an item property depends on the item (as described in armor class#AC types) — on a shield, it gives shield AC, and on armor it gives armor AC. Yes, one could get +10 AC by casting this on a mundane shield and armor (if the caster level is 15+). In fact, casting it on both shield and armor is a fairly common practice, in my online experience. --The Krit 22:09, July 27, 2010 (UTC)
  • My example above was a bit vague. I had a level 5 cleric in mind but didn't spell it out. Doh! That AC bonus method is quite new to me so, yes, your explanation was needed. Is this the only spell that behaves this way (adding AC bonus item property)? Off the top of my head and without attempting to list all the possible buffs, I am recalling only specific AC type enhancements like natural, dodge, deflection, dex mod... that sort of thing. If this is wandering too off-topic, I'll understand. Anyway, tx, as usual. ;)--Iconclast 00:27, July 28, 2010 (UTC)
  • I think this is the only spell that adds an AC item property. (If there is another, it would have to be a HotU spell, as that is when temporary item properties were introduced.) The difference between magic vestment and barkskin (for example) is similar to the difference between bless weapon and bless — one affects an item, while the other affects a creature. --The Krit 04:00, July 30, 2010 (UTC)