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Talk:Holy avenger

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[edit] DC

What is the DC for the Dispel Magic of the Holy Avenger? Does it dispel everything? Certain things? Is there a DC? What? -Dugaru327

  • There is no DC for the dispel, it literally wipes it all out based on a 25% chance IIRC. --Countess Terra 21:34, 13 January 2006 (PST)
  • Also, at least the Holy sword version of Holy avenger is dependant on the casterlevel for how well it dispels. As both confer the holy avenger property onto the weapon, I would assume that the item property is based on the innate casterlevel thus. GhostNWN 02:14, 14 January 2006 (PST)

[edit] Paladins and UMDers

How does the first note explain what I added to the note Terra? The first note says that Paladins and UMDers can get the full benefit. I stated that non paladins and those without UMD still get the dispel effect. GhostNWN 16:27, 13 January 2006 (PST)

  • Actually Ghost you said something different, you said Non-paladins and UMD-types get the dispel. Look at the history. ^_^ --Countess Terra 21:34, 13 January 2006 (PST)
  • That "Non" was meant to be inclusive of both lol. Adding a second "non" then I guess. GhostNWN 02:14, 14 January 2006 (PST)

[edit] Fear aura

I just tried to dispel a dragon's fear aura with holy avenger. Didn't work. Possibly it could be a level difference issue but maybe the description in the notes is wrong? GhostNWN 07:29, 14 January 2006 (PST)

[edit] Spell resistance

The +16SR suggests any existing SR is modified upward by 16. However, the SR notes indicate SR does not stack, but uses the highest available. Should references to +#SR be changed to "grants SR of #"? Blacknight 08:51, 17 July 2006 (PDT)

  • That terminology is directly from the game talk files; so, if it's a mistake, it's BioWare's error. My preference is to use the game's actual terminology, but adding a note explaining why it's confusing is a good idea. -- Alec Usticke 09:21, 17 July 2006 (PDT)

[edit] UMD

For purposes of calculating UMD, it is base skill points only, or do bonii (Charisma bonus, item bonii, etc) count? I have a Bard char with 22 base UMD and +3 Cha bonus on a PW, but seem to be getting +2 enhancement, not +5, on my char sheet. Chizbo 20:48, 6 March 2007 (PST)

  • UMD is always total skill. If your character sheet shows UMD 25, then you should be getting the +5 enhancement (as well as the spell resistance and divine damage vs. evil). That's assuming your PW has not changed the property. The character sheet does lie sometimes. What have you observed in combat? --The Krit 09:58, 2 April 2007 (PDT)
  • Holy avenger is the only property on the item in question? UMD goes by total Item value after all. --DM Mask 17:45, 9 May 2009 (UTC)

[edit] Item property combinations

Say I made a sword that is Attack Bonus AND Enhancement Bonus +7 each, OnHit: Vorpal(or something from the list), OnHit CastSpell: Evil Blight(or something from the list), AND a Holy Avenger. Would all the effects work? In the comments for Holy Sword it seems that only the highest bonus works and doesn't stack, so it would be +7\+7, but will the OnHit powers all work as well along with the dispel and divine damage? So when it hits it causes death by Vorpal/Evil Blight spell effect/divine damage/and dispel. Or is there conflict? And what about the 16 SR? TormentedOne 12:23, 2 July 2009 (UTC)

  • If a weapon has a +7 enhancement bonus, then you add nothing (except possibly item value) by adding a +7 attack bonus. It's been confirmed that an "on-hit cast spell" can fire at the same time as other on-hits, but that test did not include a holy avenger's dispelling ability specifically. The divine damage is not an on-hit, so there is no conflict with the on-hits there. And what do you mean by "what about the 16 SR"? What could that possibly conflict with? --The Krit 15:22, 16 July 2009 (UTC)
  • That answers some of my questions, thx. I would really like to know if the dispel effect will still work along with the (ie:) "OnHit: Vorpal, and OnHitCastSpell: Evil Blight". Has anyone ever tested this out that could comment on this? I guess this links with the question below this one. I'd really like to know the answer to this.
As for the 16SR, if I assign the weapon a 30SR will it add to the 30 or does it just do 30SR? ---TormentedOne 06:19, 25 July 2009 (UTC)
  • Spell resistance never stacks, so you should end up with 30SR. Someone might still want to verify that in-game though. --The Krit 16:08, 25 July 2009 (UTC)
  • I just made a post on Bioware Forums that maybe will find someone who has tested this stuff out. http://nwn.bioware.com/forums/viewtopic.html?topic=687187&forum=42 . Hopefully someone smarter than me will figure it out, I know there are alot of you Geniuses out there. :p Hell, compared to me almost everyone else is better at the game than I am. hehe. ---TormentedOne 06:40, 25 July 2009 (UTC)

Is the Dispel Effect considered an OnHit spell casting, or due to its strange nature, is it consider an OnHit -Property- because the PW I play on doesn't want Holy Avenger since they're saying its an OnHit Spell, which is disallowed due to stacking issues with Flame Weapon, as reported by DM's. Could anyone verify if this is the case or otherwise. --70.105.170.101 21:32, 7 July 2009 (UTC)

  • Actually, on-hit spell casting is an on-hit property, specifically the "on-hit: cast spell" property. But whether or not the holy avenger's on-hit property conflicts with this would need to be tested by someone. --The Krit 20:07, 16 August 2009 (UTC)