Talk:Heal (skill)
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[edit] Negative heal-modifier
Can "harm" kits whith a malus to the heal skill be created, to make "ab"use of a negative heal skill? Would this be limited to -50, since there is a +50 cap to skills? Every new answer creates 2 questions, isn't is? (Well, that would make it 3 questions :D) Gruftlord 05:11, 3 March 2008 (UTC)
- With the default .2da's, healer's kits must have a positive skill modifier. (I don't know if a penalty is possible through .2da manipulation.) The way I checked the damaging "heal"s was by creating an item that gave a penalty to the heal skill while equipped. I haven't tested to see how big a penalty could be accrued through multiple items. --The Krit 21:46, 3 March 2008 (UTC)
Does the use of this skill (i.e. healing kits) in combat give your opponents Attacks of Opportunity? Chamalscuro 21:17, 12 April 2008 (UTC)
- No. That probably would make a good note. --The Krit 03:40, 29 April 2008 (UTC)