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Talk:Greater sanctuary

From NWNWiki

A couple of things not mentioned are that some servers will make it so the spell lasts only a very short time to keep players from sneaking around. Thirty seconds may be just enough time to run away or heal or buff yourself but not enough time to run to the end to kill only the boss. Secondly, some server add a will save to it so creatures with a high will save can still see you and attack as if you had not used it. And it can always be dispelled, although I don't know how a creature can dispell your spells if they don't even know you're there. I guess the ones who make a will save to see you can always do it.

A mord cast on the ground next to you (or your last known position) will breach GS 151.57.239.68 17:31, 17 November 2006 (PST)

[edit] inv+GS bug

"It has been documented that as of version 1.68, a bug exists where combining improved invisibility with greater sanctuary allows creatures to ignore the etherealness of greater sanctuary. [citation needed] It is unknown whether this is due to the improved invisibility spell, its invisibility effect, or its concealment effect. Relogging into a multiplayer server will sometimes fix this bug (but may have other, possibly detrimental, effects)."

Well I remeber this bug been there before 1.68 and its not only improved invisibility, and it affect also PCs. It appears this bug happens whenever invisibility effect is combined with ethereal effect and anyone can then attack this player. ShaDoOoW --77.92.213.119 12:05, September 16, 2009 (UTC)