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Talk:Flat-foot

From NWNWiki

  • Does anyone know if there is any way to script a zone so that everything inside it (NPCs and PCs) is considered flat-footed all the time except if certain feats or attributes (such as Freedom) are present? This is of interest for underwater areas. -- Resonance 18:19, 20 May 2006 (PDT)

Contents

[edit] Effects that cause flat-footedness

  • The current list of effects that cause flat-footedness includes being entagled, prone and sleeping. Don't some of the following effects also leave you flat-footed: being blinded, confused, dazed, feared, stunned, paralyzed (held), or petrified? If any of those do, I think it worth adding to this page. If not this page, then maybe somewhere else: I think people building sneak attack characters would be helped by a list of all the (on-hit or spell) effects that render characters flat-footed and therefore vulnerable to (repeat) sneaks. I asked about it on the "sneak attack" page and was recommended this page instead. Thoughts? -Zenobia 14:55, 31 July 2006 (PDT)

Usually if you do something you aren't flat-footed

  • blinded: I don't know, I guess if you fight you aren't flat-footed
  • confused: if you fight someone... see above
  • dazed: you can't fight but you can walk away (not flat-footed) or drink a potion (not flat-footed)
  • feared: if you run away (move icon in top left corner) you aren't flat-footed, if you just stand there doing nothing you are flat-footed
  • stunned, paralyzed (held), or petrified: I guess you are flat-footed because you can't do anything.

So I think it's not the effect that makes you flat-footed. You're flat-footed because you can't do anything to prevent to become flat-footed.--Kamiryn 22:36, 31 July 2006 (PDT)

Pick-pocket should be added with taunt as something that leaves you flat-footed. I'll test it but I believe most if not all of the shifter/druid forms' "special" (i.e. gazes, breaths, etc) attacks also leave you flat-footed. I think that using Bardic abilities also leaves you flat-footed. What it seems to boil down to is that if you are doing anything other than melee/ranged attacking in battle, you are flat-footed. The comments above about walking away & drinking a potion being "not-flatfooted" I believe are wrong. Same with the "run away ... you aren't flat-footed" comment. Kaldair 13:09, 24 January 2007 (PST)

[edit] Initiative and sneak attacks

  • Does a character's initiative really matter when making a sneak attack on a flat-footed character? I've never noticed initiative making any difference in sneak attacks. (Not that I notice everything, of course.) --The Krit 19:50, 22 August 2006 (PDT)

Is a character flat-footed when frozen in time by the time stop spell?

[edit] Flat-footed and casting

  • Can someone explain if you can ever be flat footed while casting a spell? Hobbes3 08:57, 19 February 2008 (UTC)
  • I think casters are briefly flat-footed after casting a spell. I haven't done a good analysis of it, but when my rogues fight NPC spellcasters, there is an attack of opportunity caused by the casting, and the attack following that is a sneak attack. This was against NPC casters though, so as far as I know, it is possible that a PC caster might avoid being flat-footed by queuing up actions. --The Krit 13:18, 19 February 2008 (UTC)
  • I think you're right because when my friend and I tested this, we also found the same thing, but we just weren't sure. Hobbes3 20:36, 19 February 2008 (UTC)
  • After casting a spell with no offensive spell or action taken recently, a caster is even susceptible to death attack paralysis from a fully visible character. So yes it looks like flat-footed is at play during that short period of time after casting a spell. WhiZard 12:30, 14 May 2009 (UTC)


[edit] Combat Radius

  • In this article it says you are flat-footed when "[you] move outside of the combat radius." Well how big is this combat radius? And I assume it's the radius of the attacker right? Hobbes3 20:38, 19 February 2008 (UTC)

[edit] WASD and moving

  • So I know as long as you are moving and in combat mode (you can't rest), you aren't flat-footed. Also they said if you have the moving icon (on the top left corner of your screen), then you won't be flat-footed. But if you use WASD to move around, you won't have the moving icon, so will you be flat-footed then? Hobbes3 20:40, 19 February 2008 (UTC)
  • i think you are flat-footed while moving. you are not ready for combat any more (e.g.: you character rests his 2-hander on his shoulder while moving. [not a prove, just a hint]). the A ans D button however work different: they let you circle in sidesteps around your enemy while in combat. this will not make you flat-footed --Gruftlord February 2008

[edit] Sneak attack performed by a hidden player breaks dodge AC

When i am in combat with a player(we both are hitting each other), and a Hidden Player Comes and Sneak Attack you then i have realized that i completly loose all the Dodge AC. It is not supposed to happen according to The Flat-Foot Thread. Is it? --201.223.160.137 25 April 2009

If you are attacked by a hidden character you are treated as flat-footed by the game description. I don't know why it wasn't posted in the main article. Nor have I tested Blind Fight to see if it allows the retention of dodge in this instance. WhiZard 12:30, 14 May 2009 (UTC)

  • Blind Fight will let you retain your dodge bonus versus hidden creatures, however it will not protect you from sneaks by hidden creatures (even if you are immune to flanking). WhiZard 13:48, 14 May 2009 (UTC)