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"Other" Armor[]

I don't think it's accurate to call this "other" armor. It's Base Natural Armor, which stacks with Natural Armor Enhancement bonuses, like Barkskin. Enhancement bonuses are the ones that will not stack with each other, like Barkskin and a Natural Armor amulet. Consider the Natural Armor provided by polymorph shapes, it still works with Barkskin because it isn't an enhancement bonus. 99.147.137.76 (Bad_Bud) 00:42, November 27, 2014 (UTC)

  • Interesting thought. How would one tell the difference between base natural armor and "other" armor that acts like natural armor (meaning that it doesn't help against touch attacks, etc.)? It seems like functionally, they are pretty much the same, assuming it's possible to have more than one source of base natural armor and that those different sources stack. I certainly agree that RDD armor shows up in the combat log as "Natural AC" (as opposed to a "Effect AC Natural Bonus" or anything else).
Whatever the appropriate name for the RDD-related armor increase, the example of polymorphed AC bonus doesn't illustrate what you intend it to, since that bonus is a dodge AC bonus (stacks with other dodge bonuses up to the +20 cap, goes away when flat-footed, etc.), rather than any flavor of natural AC. See the polymorph article for more details. - MrZork (talk) 06:22, November 27, 2014 (UTC)
  • "Other" is more of a categorization for stacking armor classes with each other. Draconic armor does not apply to the +20 cap and stacks with natural armor bonuses (the bonuses are bound to a +20 cap and do not stack). In the armor class article, the "other" sources are delineated as to which will be lost when flat-footed and which will be lost from a touch attack. WhiZard (talk) 06:50, November 27, 2014 (UTC)
  • OK, you don't want to call it "other" armor. What would you call it? Your remaining choices are the enhancement types: natural bonus, armor bonus, shield bonus, deflection bonus, or dodge bonus. Yet base natural armor is none of these. So... why is "other" inaccurate? Why was it wrong to toss all the modifiers to base natural armor into the "not an enhancement bonus" (a.k.a. "other") category? (If I recall correctly, the available modifiers to base natural armor are armor skin, bone skin, draconinc armor, and AC entered via the Toolset. Kail was the one who really knew this stuff, though.)
    I guess one thing blocking my understanding here is that I would put the base 10 AC into the "other" category, except removing the explicit "10" from the AC formula would probably confuse more than it would illuminate. --The Krit (talk) 23:12, November 29, 2014 (UTC)
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