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Talk:Darkfire

From NWNWiki

  • Re: Darkfire bug: I had tested that bug shortly before I posted the note, and I had to make a script alteration for a persistent world I play on to get around it. I'll go back and test again in the official campaign, but unless I can confirm the correct amount of damage, I intend to replace that note soon.
    • Okay, I just tested it in the original campaign, and in fact the bug doesn't seem to exist there. I guess what I saw was an artifact specific to the world I was testing it on. Does anyone know if this was a problem in an earlier version of NWN? I'm pretty sure it wasn't an intentional change to that script on that world. Resonance 18:13, 26 July 2006 (PDT)
I'm not familiar with the bug, but the 1.64 patch notes list the following: "Made a fix to the damage cap on the Darkfire spell." -- Alec Usticke 18:16, 26 July 2006 (PDT)
Bingo. That would be it. The server must have at some point cloned a 1.63 version of the script and never picked up the fix. Thanks for the catch. Resonance 22:25, 26 July 2006 (PDT)

[edit] edited duration

the duration of the spell is 1 Hour/classlvl, not 2 turn/lvl as in the previous version. ok, its technically the same, but only as long as the DM doesn´t change it. i think it might have been a copy&paste-mistake form flameweapon. also: what does non-magical Weapon mean? i can cast that spell on every weapon. which are the ones, where it doesn´t work? enserric is the only one i know so far

172.174.172.180 16:22, 4 January 2007 (PST)Gruftlord

  • I just realise something, the duration is 1turn/level not hour. TurnsToSeconds(nDuration). ILKAY 22:00, 23 March 2008 (UTC)