Talk:Circle kick
From NWNWiki
- So cirlce kick actually works now? It was my understanding that it didn't. Another Broken Feat..
- It works in that they fixed it dropping the PC out of combat by choosing a Circle Kick target out of range (as of patch 1.65). However, it still switches combat to a new target if one is in range. This, while not contradicting the feat description, is probably not what the average player expects from reading the feat description. So some may still consider it "broken", but it is now working as BioWare intended. --Llandru 21:20, 29 Sep 2005 (PDT)
- It can still switch combat to a target out of range for Giants and larger enemies as of 1.66.
- That actually isn't all 'circle kick' fault. Cleave, AOO and other related switch enemy feat can do the same thing - they also can try to target something out of range and leave you flat footed. -- Chrominium 14:22, 23 Oct 2005 (PDT)
Given this behaviour:
- a Monk who takes circle kick will need to watch combat like a hawk to catch when the character stops attacking.
- When fighting mages, it might be better to switch to a Kama so that you can ensure you keep attacking them until they are dead, else you could switch your attack focus and then get creamed from a spell from behind. Never let a caster get off a spell.
- Lastly, consider taking this feat with Great Cleave. They work great in combination with each other and the combination tends to be self correcting (not perfectly though) when fighting mobs. -- PDWalker
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As this point seems to cause confusion as to its redundancy I wish to discuss it here:
- It also has the problem of switching targets when you're trying to attack a specific opponent (for example, a dangerous spellcaster), making you unable to return to your target until the next round and forcing you to do it manually.
This is a lesser problem with the re-targeting bug. You still attack but are attacking a creature who you do not wish to attack first and cannot change targets until the round has expired (and sometimes not even that often). You can, however, (right before the circle kick is performed) run to the other side of the screen and select to attack another creature. You will move up to that creature and instead of attacking it you will make one flurry of attacks against the creature you left on the other side of the screen, then you suffer the more severe aspect of the bug and are flatfooted until the next round in which you must initiate an attack.
- It is believed this feat is bugged in that often after making a circle kick attack, the character ceases attacking and is flat-footed until the player manually initiates a new attack. This happens when the target of the circle kick is just out of range of the unarmed player's attack, engaging the player using a weapon with a longer reach. The circle kick may or may not connect, but the character will cease fighting due to its target being out of range. This can be avoided by always staying close to all of the enemies that are attacking.
This is the more severe problem of the re-targeting bug when your circle kick is applied to a creature that you ordinarily could not target, and thus you lose all the rest of your attacks for that round. You can move around, to avoid being caught flatfooted.
It can be noted that as of the 1.69, attacks of opportunity and cleave (also great cleave) can also suffer from both occurrences re-targeting bug. (Though cleave by itself can often make the final blow against the same creature you were attacking but did not kill). WhiZard 14:16, 18 April 2009 (UTC)
- This is not the redundancy I was eliminating. The redundancy involves the following two notes:
- When circle kick is used, it shifts the focus of the attack to a different opponent, allowing each opponent to survive longer. Thus, many players think this is a useless feat, as they prefer to focus on killing the first opponent before going onto the next.
- It also has the problem of switching targets when you're trying to attack a specific opponent (for example, a dangerous spellcaster), making you unable to return to your target until the next round and forcing you to do it manually.
- In other words, circle kick shifts your target, and it also has the problem of shifting your target. Looks redundant to me. --The Krit 15:37, 18 April 2009 (UTC)
- Perhaps this would work
- When circle kick is used, it shifts the focus of the attack to a different opponent, allowing each opponent to survive longer. When this happens manually selecting the first target will have no impact until the end of the round. Thus, many players think this is a useless feat, as they prefer to focus on killing the first opponent before going onto the next.
- WhiZard 16:28, 18 April 2009 (UTC)
- Perhaps this would work
- That could work. It seems to imply that it takes longer to re-target after a circle kick than it normally takes to re-target in the middle of combat. Is that true? --The Krit 22:52, 18 April 2009 (UTC)
- Yes in normal combat you can re-target at the end of a flurry. WhiZard 22:57, 18 April 2009 (UTC)
