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AC cap[]

Regarding the note:

The AC type is dodge and is subject to +20ac cap, so character that has already more than +20dodge will not have his AC lowered.

Though you mentioned misgivings as if it might better fit in the dragon shape article, I think a general "caps and stacking" article might be a better place, the current stack article does not seem designed to go into the depth of diagnosing each and every category. WhiZard 00:14, May 20, 2012 (UTC)

  • The dodge bonus article would also be a reasonable place for that information, and in fact it is already there. I'm going to supply a link and defer the details to there. --The Krit 20:50, May 20, 2012 (UTC)
  • Follow-up: is there a standard way (no custom scripting or items) to get an AC penalty that is not dodge? If not, some sort of mention in the armor class article might also be warranted. --The Krit 20:57, May 20, 2012 (UTC)
  • Nope, all AC penalties in vanilla are dodge. These abilities penalizes AC: barbarian rage (-2), blood frenzy (-1), curse song(various), salt mephit bolt (-2), steam mephit bolt (-4) 77.92.213.119 13:35, May 22, 2012 (UTC)
  • Item-wise, it seems BioWare uses the armor AC category when applying AC penalty to armors. This seems to occur in campaign modules only (OC and SoU especially) and I have not found any that are in the standard item palette.WhiZard 19:36, May 22, 2012 (UTC)

Fatigue[]

There is no mention of this in the article so I assume there are no fatigue penalties incurred after the spell wears off. HolyGuardian80 (talk) 12:27, 5 June 2021 (UTC)

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