Corpses reanimated through necromancy, zombies are mindless undead that shamble about, trying to satiate the dull ache of hunger in their decaying gut.
Alignment: chaotic evil
Armor class: 10
Hit points: 111
Attack bonus: +4/-1; off-hand: +4/-1
Damage: 1d6+1 slashing damage (dual +1kamas, critical: 20/x2)
Disarmed: 1d6+1 bludgeoning damage (creature weapon)
Hit dice (level): 9
Challenge rating: 8
Trained skills:(‡) discipline
Feats: ambidexterity, armor proficiency (heavy), darkvision, improved power attack, improved two-weapon fighting, power attack, toughness, two-weapon fighting, weapon proficiency (creature), weapon proficiency (exotic)
Special abilities Edit
A sword coast boy can cast slow, spell mantle, and stoneskin at caster level 9, each once per day.
This creature has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, and poison.
Plot notes Edit
Like the lead Sword Coast Boy, Drawl, this creature was transformed to undead by Gulnan.