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This article is about the standard creature; for the summons, see Succubus (summon).
Outsider succubus

With perfect builds and flawless skin, succubi are the most comely of demons. They live to tempt mortal men into crimes of passion.

Statistics Edit

Race: outsider
Alignment: chaotic evil
Armor class: 20
Hit points: 33
Attack bonus: +7/+2
Damage: 1d3+1 / 1d3+1 / 1 (claw/claw/slam creature weapons)

Hit dice (level): 6
Challenge rating: 7

Saves
  fortitude 6
reflex 6
will 7

Size: medium

Abilities
  strength 13
dexterity 13
constitution 13
intelligence 16
wisdom 14
charisma 20
Spell resistance: 12
Damage immunity
  electrical 100%
Damage resistance
  acid 20/-
  cold 20/-
  fire 20/-
Damage reduction: 20/+2

Trained skills:(‡) concentration (8), hide (8), listen (18), move silently (8), search (12), spot (18)
Feats: darkvision, dodge, mobility, weapon proficiency (creature)

Blueprint:(‡) nw_dmsucubus

Special abilities Edit

A succubus is immune to poison, and her slam attack drains a single level on-hit. This creature can cast a number of spells as spell-like abilities (cannot be countered or interrupted) with a caster level of 12. These abilities are charm monster, clairaudience/clairvoyance, darkness, and doom, each usable three times per day. In addition, this creature can summon tanarri once per day.

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