- This article is about the standard creature; for the summons, see Succubus (summon).
With perfect builds and flawless skin, succubi are the most comely of demons. They live to tempt mortal men into crimes of passion.
Statistics[]
Race: outsider
Size: medium
Alignment: chaotic evil
Armor class: 20
Hit points: 33
Attack bonus: +7/+2
Damage: 1d3+1 / 1d3+1 / 1 (claw/claw/slam creature weapons)
Abilities | ||
---|---|---|
strength | 13 | |
dexterity | 13 | |
constitution | 13 | |
intelligence | 16 | |
wisdom | 14 | |
charisma | 20 |
Damage immunity | |||
electrical | 100% |
Damage resistance | |||
acid | 20/- | ||
cold | 20/- | ||
fire | 20/- |
Trained skills:(‡) concentration (8), hide (8), listen (18), move silently (8), search (12), spot (18)
Feats: darkvision, dodge, mobility, weapon proficiency (creature)
Blueprint:(‡) nw_dmsucubus
Special abilities[]
A succubus is immune to poison, and her slam attack drains a single level on-hit. This creature can cast a number of spells as spell-like abilities (cannot be countered or interrupted) with a caster level of 12. These abilities are charm monster, clairaudience/clairvoyance, darkness, and doom, each usable three times per day. In addition, this creature can summon tanarri once per day.