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Creature Object Door Object Encounter Object Item Object Merchant Object Placeable Object Sound Object Trigger Object Waypoint Object
Creature Door Encounter Item Merchant Placeable Sound Trigger Waypoint


Trigger Object Triggers
Traps
→ 2. Strong
→ average blob of acid trap
→ average fire trap
→ average tangle trap
→ deadly holy trap
→ deadly negative trap
→ minor electrical trap
→ minor fire trap
→ minor gas trap
→ projectile trap trigger, arrow (strong)
→ projectile trap trigger, blindness/deafness (strong)
→ projectile trap trigger, bolt (strong)
→ projectile trap trigger, dart (strong)
→ projectile trap trigger, fireball (strong)
→ projectile trap trigger, grease (strong)
→ projectile trap trigger, isaac's lesser missile storm (strong)
→ projectile trap trigger, lesser spell breach]] (strong)
→ projectile trap trigger, lightning bolt (strong)
→ projectile trap trigger, Melf's acid arrow (strong)
→ projectile trap trigger, searing light (strong)
→ projectile trap trigger, shuriken (strong)
→ strong holy trap
→ strong negative trap
→ strong tangle trap

DescriptionEdit

The strong trap trigger palette is used to store all blueprints for the strong trap triggers that can be created in a module.

NoteEdit

  • A projectile trap trigger does nothing by itself. It will force the nearest object that shares its tag to cast the indicated spell.

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