Spell changes (LOTR Gondor vs Mordor)
From NWNWiki
The changes to spells made on the persistent world LOTR Gondor vs Mordor are detailed below.
- Detect traps
- Traps will only be disabled if the caster can beat the trap's disarm DC. This does not require ranks in disable trap, but the higher the skill check, the better the chance to disarm a trap.
- Greater restoration
- This spell restores only 150 hit points.
- Greater sanctuary
- The duration has been decreased, and a timer was added timer to prevent this spell from being cast too often by a single caster.
- Harm
- This spell inflicts only 150 damage.
- Heal
- This spell restores only 150 hit points.
- Knock
- This spell has been disabled.
- Mass heal
- This spell restores only 150 hit points.
- Resurrection
- Resurrected creatures have at most 160 hit points.
- Summons
- Summoned creatures are changed on this server. (No additional details are available.)
- Tenser's transformation
- This spell no longer transforms a caster, allowing the caster to keep all equipped items. Cleave is granted as a bonus feat, and spell failure is set to 100%, for the duration of this spell. This spell also adds temporary hit points, strength, dexterity, additional attacks, and +1 attack bonus per 2 levels. This spell may only be cast by sorcerers or wizards; UMD users will find their scrolls failing.
- Time stop
- Players, NPCs, and monsters held by this spell have increased AC, saves, and spell resistance, making them quite invulnerable for the duration of spell.
- True seeing
- The duration has been decreased.
