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Spell changes (LOTR Gondor vs Mordor)

From NWNWiki

The changes to spells made on the persistent world LOTR Gondor vs Mordor are detailed below.

Detect traps 
Traps will only be disabled if the caster can beat the trap's disarm DC. This does not require ranks in disable trap, but the higher the skill check, the better the chance to disarm a trap.
Greater restoration 
This spell restores only 150 hit points.
Greater sanctuary 
The duration has been decreased, and a timer was added timer to prevent this spell from being cast too often by a single caster.
Harm 
This spell inflicts only 150 damage.
Heal 
This spell restores only 150 hit points.
Knock 
This spell has been disabled.
Mass heal 
This spell restores only 150 hit points.
Resurrection 
Resurrected creatures have at most 160 hit points.
Summons 
Summoned creatures are changed on this server. (No additional details are available.)
Tenser's transformation 
This spell no longer transforms a caster, allowing the caster to keep all equipped items. Cleave is granted as a bonus feat, and spell failure is set to 100%, for the duration of this spell. This spell also adds temporary hit points, strength, dexterity, additional attacks, and +1 attack bonus per 2 levels. This spell may only be cast by sorcerers or wizards; UMD users will find their scrolls failing.
Time stop 
Players, NPCs, and monsters held by this spell have increased AC, saves, and spell resistance, making them quite invulnerable for the duration of spell.
True seeing 
The duration has been decreased.

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