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Spectre

Spectres are incorporeal undead often mistaken for ghosts. They haunt the places where they died, retaining their sentience but now hating all living things.

Statistics Edit

Race: undead
AC bonus: +15 dodge bonus
Druid/shifter merge: armor
Bonus hit points: +40
Size: medium
Weapon: 1d8 piercing-slashing damage (creature weapon)
Weapon2: 1d8 piercing-slashing damage (creature weapon)
Spells: invisibility, shadow attack

Abilities
  strength 16
dexterity 22
constitution
Damage immunity
  divine −25%
Damage resistance
  cold 5/-
  electrical 5/-
Damage reduction: 15/+4

Skill bonus: +15 hide, +15 move silently
Extra feats: none

Special abilities Edit

A spectre has darkvision and improved evasion as well as immunity to critical hit, death magic, disease, knockdown, level drain, ability drain, mind-affecting, paralysis, poison, and sneak attack.

Notes Edit

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