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Spectre (summon)

From NWNWiki

Spectre portrait

Spectres are incorporeal undead often mistaken for ghosts. They haunt the places where they died, retaining their sentience but now hating all living things.

[edit] Statistics

Race: undead
Alignment: lawful evil
Armor class: 18
Hit points: 55
Attack bonus: +7
Damage: 1d8+2 piercing-slashing damage; 19-20(x2) critical hits

Hit dice (level): 7
Challenge rating: 8

Abilities
  strength 10
dexterity 18
constitution 10
intelligence 14
wisdom 14
charisma 15

Saves
  fortitude 2
reflex 6
will 7

Skills: hide, listen, search, spot
Feats: alertness, darkvision, dodge, improved critical (creature weapon), skill focus (hide, listen, search, spot), sneak attack (+1d6), weapon finesse, weapon proficiency (creature), weapon specialization (creature weapon)

Blueprint: nw_s_spectre (‡)

[edit] Special abilities

A spectre has damage reduction 5/+1, turn resistance +2, and the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack. Unlike the standard version, summoned spectres are not incorporeal.

The attack of a spectre will drain 2 levels on-hit. In addition, a spectre can use an aura of unnatural once per day.

[edit] Notes

  • This is one of the creatures that can be summoned with the create undead spell.