Spectre (summon)
From NWNWiki
Spectres are incorporeal undead often mistaken for ghosts. They haunt the places where they died, retaining their sentience but now hating all living things.
[edit] Statistics
Race: undead
Alignment: lawful evil
Armor class: 18
Hit points: 55
Attack bonus: +7
Damage: 1d8+2 piercing-slashing damage; 19-20(x2) critical hits
Hit dice (level): 7
Challenge rating: 8
| Abilities | ||
|---|---|---|
| strength | 10 | |
| dexterity | 18 | |
| constitution | 10 | |
| intelligence | 14 | |
| wisdom | 14 | |
| charisma | 15 | |
| Saves | ||
|---|---|---|
| fortitude | 2 | |
| reflex | 6 | |
| will | 7 | |
Skills: hide, listen, search, spot
Feats: alertness, darkvision, dodge, improved critical (creature weapon), skill focus (hide, listen, search, spot), sneak attack (+1d6), weapon finesse, weapon proficiency (creature), weapon specialization (creature weapon)
Blueprint: nw_s_spectre (‡)
[edit] Special abilities
A spectre has damage reduction 5/+1, turn resistance +2, and the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack. Unlike the standard version, summoned spectres are not incorporeal.
The attack of a spectre will drain 2 levels on-hit. In addition, a spectre can use an aura of unnatural once per day.
[edit] Notes
- This is one of the creatures that can be summoned with the create undead spell.

