Spectre (pale master)
From NWNWiki
Spectres are incorporeal undead often mistaken for ghosts. They haunt the places where they died, retaining their sentience but now hating all living things.
[edit] Statistics
Race: undead
Alignment: lawful evil
Armor class: 18
Hit points: 75
Attack bonus: +6
Damage: 1d8+1 piercing-slashing damage; 20(x2) critical hits
Hit dice (level): 10
Challenge rating: 10
| Abilities | ||
|---|---|---|
| strength | 12 | |
| dexterity | 18 | |
| constitution | 10 | |
| intelligence | 14 | |
| wisdom | 14 | |
| charisma | 15 | |
| Saves | ||
|---|---|---|
| fortitude | 3 | |
| reflex | 7 | |
| will | 9 | |
Skills: discipline (very low), hide, listen, search, spot
Feats: alertness, darkvision, weapon proficiency (creature)
Blueprint: x2_s_spectre_10 (‡)
[edit] Special abilities
A spectre has damage reduction 10/+2, turn resistance +4, and the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack. Furthermore, these monsters are incorporeal (which implies 50% concealment).
The attack of a spectre will drain 2 levels on-hit. In addition, a spectre can use an aura of unnatural twice per day.
[edit] Notes
- This is one of the creatures that can be summoned (by pale masters) with the summon greater undead feat.

