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Spectre (pale master)

From NWNWiki

Spectre portrait

Spectres are incorporeal undead often mistaken for ghosts. They haunt the places where they died, retaining their sentience but now hating all living things.

[edit] Statistics

Race: undead
Alignment: lawful evil
Armor class: 18
Hit points: 75
Attack bonus: +6
Damage: 1d8+1 piercing-slashing damage; 20(x2) critical hits

Hit dice (level): 10
Challenge rating: 10

Abilities
  strength 12
dexterity 18
constitution 10
intelligence 14
wisdom 14
charisma 15

Saves
  fortitude 3
reflex 7
will 9

Skills: discipline (very low), hide, listen, search, spot
Feats: alertness, darkvision, weapon proficiency (creature)

Blueprint: x2_s_spectre_10 (‡)

[edit] Special abilities

A spectre has damage reduction 10/+2, turn resistance +4, and the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack. Furthermore, these monsters are incorporeal (which implies 50% concealment).

The attack of a spectre will drain 2 levels on-hit. In addition, a spectre can use an aura of unnatural twice per day.

[edit] Notes