Spectre
From NWNWiki
- This article is about the standard creature; for the standard summoned creature, see Spectre (summon); for the pale master summons, see Spectre (pale master).
Spectres are incorporeal undead often mistaken for ghosts. They haunt the places where they died, retaining their sentience but now hating all living things.
[edit] Statistics
Race: undead
Alignment: lawful evil
Armor class: 13
Hit points: 45
Attack bonus: +3
Damage: 1d8 piercing-slashing damage; 20(x2) critical hits
Hit dice (level): 7
Challenge rating: 6
| Abilities | ||
|---|---|---|
| strength | 10 | |
| dexterity | 16 | |
| constitution | 10 | |
| intelligence | 14 | |
| wisdom | 14 | |
| charisma | 15 | |
| Saves | ||
|---|---|---|
| fortitude | 2 | |
| reflex | 5 | |
| will | 7 | |
Skills: hide, listen, search, spot
Feats: alertness, darkvision, weapon proficiency (creature)
Blueprint: nw_spectre (‡)
[edit] Special abilities
A spectre has damage reduction 5/+1, turn resistance +2, and the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attack. Furthermore, these monsters are incorporeal (which implies 50% concealment).
The attack of a spectre will drain 2 levels on-hit. In addition, a spectre can use an aura of unnatural once per day.

