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This article is about the standard creature; for the summons, see Skeleton warrior (summon).
First skeleton warrior portrait
Second skeleton warrior portrait

Skeleton warrior: The bones of the dead, animated by dark magic, skeletons have no mind of their own. They are but an extension of their master's will.

Statistics[]

Race: undead
Size: medium
Alignment: neutral evil
Armor class: 15
Hit points: 39
Attack bonus: +8
Damage: 2d6+9 slashing damage; criticals: 19-20/x2 (greatsword +1) or
1d12+9 slashing damage; criticals: 20/x3 (greataxe +1)

Hit dice (level): 6
Challenge rating: 6

Saves
  fortitude 2
reflex 3
will 5
Abilities
  strength 18
dexterity 12
constitution 10
intelligence 10
wisdom 10
charisma 11
Spell resistance: 20
Turn resistance: +10
Damage immunity
  piercing 50%
  slashing 50%
Damage reduction: 5/+1

Trained skills:(‡) discipline (12), listen (5 or 4), spot (5 or 4)
Feats: cleave, darkvision, power attack, weapon proficiency (creature), weapon proficiency (martial), weapon specialization (greatsword or greataxe)

Blueprint:(‡) nw_skelwarr01 (greatsword); nw_skelwarr02 (greataxe)
Craft drop: large bone

Special abilities[]

A skeleton warrior has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

Notes[]

See also: skeleton, skeleton chieftain, skeleton mage, skeleton priest

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