- This article is about the standard creature; for the summons, see Skeleton warrior (summon).
Skeleton warrior: The bones of the dead, animated by dark magic, skeletons have no mind of their own. They are but an extension of their master's will.
Statistics[]
Race: undead
Size: medium
Alignment: neutral evil
Armor class: 15
Hit points: 39
Attack bonus: +8
Damage: 2d6+9 slashing damage; criticals: 19-20/x2 (greatsword +1) or
1d12+9 slashing damage; criticals: 20/x3 (greataxe +1)
Abilities | ||
---|---|---|
strength | 18 | |
dexterity | 12 | |
constitution | 10 | |
intelligence | 10 | |
wisdom | 10 | |
charisma | 11 |
Turn resistance: +10
Damage immunity | |||
piercing | 50% | ||
slashing | 50% |
Trained skills:(‡) discipline (12), listen (5 or 4), spot (5 or 4)
Feats: cleave, darkvision, power attack, weapon proficiency (creature), weapon proficiency (martial), weapon specialization (greatsword or greataxe)
Blueprint:(‡) nw_skelwarr01
(greatsword); nw_skelwarr02
(greataxe)
Craft drop: large bone
Special abilities[]
A skeleton warrior has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
Notes[]
- This creature has creature weapons that inflict 1d8+4 piercing-slashing damage, but these are never used as this creature cannot be disarmed.
See also: skeleton, skeleton chieftain, skeleton mage, skeleton priest