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Undead skeleton priest

The bones of the dead, animated by dark magic, skeleton priests have no mind of their own. They are but an extension of their master's will.

Statistics Edit

Race: undead
Alignment: neutral evil
Armor class: 13
Hit points: 20
Attack bonus: +3
Damage: 1d6+1 bludgeoning damage; criticals 20/x2 (+1 mace)

Hit dice (level): 4
Spellcasting: cleric 3
Challenge rating: 4

Saves
  fortitude 3
reflex 2
will 7

Size: medium

Abilities
  strength 10
dexterity 12
constitution 10
intelligence 10
wisdom 15
charisma 11
Spell resistance: 10
Damage immunity
  piercing 50%
  slashing 50%

Trained skills:(‡) concentration (3), heal (4), spellcraft (1)
Feats: armor proficiency (heavy), armor proficiency (light), armor proficiency (medium), combat casting, darkvision, shield proficiency, turn undead, weapon proficiency (creature), weapon proficiency (simple)

Blueprint:(‡) nw_skelpriest
Craft drop: large bone

Special abilities Edit

A skeleton priest has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

This creature is a level 3 cleric with the following spells prepared.

Level 0 inflict minor wounds, light, resistance, virtue
Level 1 bless, inflict light wounds (x2)
Level 2 hold person, inflict moderate wounds, silence

Notes Edit

See also: skeleton, skeleton chieftain, skeleton mage, skeleton warrior

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