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Undead skeleton mage

The bones of the dead, animated by dark magic, skeleton mages have no mind of their own. They are but an extension of their master's will.

Statistics Edit

Race: undead
Alignment: true neutral
Armor class: 13
Hit points: 14
Attack bonus: +2
Damage: 1d4+1 piercing damage; criticals 19-20/x2 (+1 dagger)

Hit dice (level): 4
Spellcasting: wizard 3
Challenge rating: 4

Saves
  fortitude 1 (2 vs. spells)
reflex 2 (3 vs. spells)
will 5 (6 vs. spells)

Size: medium

Abilities
  strength 10
dexterity 12
constitution 10
intelligence 15
wisdom 10
charisma 11
Spell resistance: 10
Damage immunity
  piercing 50%
  slashing 50%

Trained skills:(‡) concentration (3), listen (4), lore (5), search (3), spellcraft (5)
Feats: alertness, combat casting, darkvision, summon familiar, weapon proficiency (creature), weapon proficiency (wizard)

Blueprint:(‡) nw_skelmage
Craft drop: large bone

Special abilities Edit

A skeleton mage has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. This creature is a level 3 wizard with the following spells prepared.

Level 0 daze, light (x2), ray of frost
Level 1 mage armor, magic missile, sleep
Level 2 invisibility, web

Notes Edit

See also: skeleton, skeleton chieftain, skeleton priest, skeleton warrior

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