The bones of the dead, animated by dark magic, skeleton mages have no mind of their own. They are but an extension of their master's will.
|fortitude||1 (2 vs. spells)|
|reflex||2 (3 vs. spells)|
|will||5 (6 vs. spells)|
Trained skills:(‡) concentration (3), listen (4), lore (5), search (3), spellcraft (5)
Feats: alertness, combat casting, darkvision, summon familiar, weapon proficiency (creature), weapon proficiency (wizard)
Craft drop: large bone
Special abilities Edit
A skeleton mage has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. This creature is a level 3 wizard with the following spells prepared.
|Level 0||daze, light (x2), ray of frost|
|Level 1||mage armor, magic missile, sleep|
|Level 2||invisibility, web|
- This creature has creature weapons that inflict 1d4 piercing-slashing damage, but these are never used as this creature cannot be disarmed.
- This creature's alignment is likely a bug, as undead are traditionally some flavor of evil.