Skeleton chieftain: The bones of the dead, animated by dark magic, skeletons have no mind of their own. They are but an extension of their master's will.
Turn resistance: +10
Trained skills:(‡) discipline (12), listen (4), spot (4)
Feats: armor proficiency (heavy), armor proficiency (medium), armor proficiency (light), cleave, darkvision, improved critical (greatsword), power attack, weapon proficiency (creature), weapon proficiency (martial), weapon proficiency (simple), weapon specialization (greatsword)
Craft drop: large bone
- This creature has creature weapons that inflict 1d8+4 piercing-slashing damage, but these are never used as this creature cannot be disarmed.
- The skeleton chieftain summoned by the animate dead spell (and feat) and transmogrifying wand item property differs from the standard creature in that it wields a +2 greatsword (instead of a +1), hence its attack bonus and damage are increased by 1 and it can pierce a higher degree of damage reduction. The ResRef of this summoned creature is