Skeleton blackguard: The bones of the dead, animated by dark magic, skeletons have no mind of their own. They are but an extension of their master's will.
Statistics[]
Race: undead
Size: medium
Alignment: neutral evil
Armor class: 15
Hit points: 88
Attack bonus: +17/+12/+7
Damage: 2d6+9 slashing damage; criticals: 19-20/x2 (greatsword +1)
Abilities | ||
---|---|---|
strength | 18 | |
dexterity | 12 | |
constitution | 10 | |
intelligence | 10 | |
wisdom | 10 | |
charisma | 11 |
Turn resistance: +10
Damage immunity | |||
piercing | 50% | ||
slashing | 50% |
Trained skills:(‡) discipline (21), listen (5), spot (5)
Feats: bull's strength, cleave, contagion, create undead, dark blessing, darkvision, inflict critical wounds, inflict serious wounds, power attack, smite good, sneak attack, blackguard (+3d6), turn undead, two-weapon fighting, weapon proficiency (creature), weapon proficiency (martial), weapon specialization (greatsword)
Blueprint:(‡) x2_s_bguard_18
Special abilities[]
A skeleton blackguard has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.
Notes[]
- This creature has creature weapons that inflict 1d8+4 piercing-slashing damage, but these are never used as this creature cannot be disarmed.
- This is one of the creatures that can be summoned with the summon greater undead feat.