Skeleton blackguard: The bones of the dead, animated by dark magic, skeletons have no mind of their own. They are but an extension of their master's will.

Statistics Edit

Race: undead
Alignment: neutral evil
Armor class: 15
Hit points: 88
Attack bonus: +17/+12/+7
Damage: 2d6+9 slashing damage; criticals: 19-20/x2 (greatsword +1)

Hit dice (level): 15
Challenge rating: 13

  fortitude 8
reflex 6
will 8

Size: medium

  strength 18
dexterity 12
constitution 10
intelligence 10
wisdom 10
charisma 11
Spell resistance: 20
Turn resistance: +10
Damage immunity
  piercing 50%
  slashing 50%
Damage reduction: 5/+1

Trained skills:(‡) discipline (21), listen (5), spot (5)
Feats: bull's strength, cleave, contagion, create undead, dark blessing, darkvision, inflict critical wounds, inflict serious wounds, power attack, smite good, sneak attack, blackguard (+3d6), turn undead, two-weapon fighting, weapon proficiency (creature), weapon proficiency (martial), weapon specialization (greatsword)

Blueprint:(‡) x2_s_bguard_18

Special abilitiesEdit

A skeleton blackguard has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

Notes Edit

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