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Undead skeleton common

The bones of the dead, animated by dark magic, skeletons have no mind of their own. They are but an extension of their master's will.

Statistics Edit

Race: undead
Alignment: neutral evil
Armor class: 10
Hit points: 6
Attack bonus: +0
Damage: 1d8 slashing damage; criticals 20/x3 (battleaxe)

Hit dice (level): 1
Challenge rating: 1/2

Saves
  fortitude 0
reflex 0
will 2

Size: medium

Abilities
  strength 10
dexterity 11
constitution 10
intelligence 10
wisdom 10
charisma 11
Damage immunity
  piercing 50%
  slashing 50%

Trained skills:(‡) none
Feats: darkvision, weapon proficiency (creature), weapon proficiency (martial)

Blueprint:(‡) nw_skeleton
Craft drop: large bone
Standard loot: skeleton's knuckle

Special abilities Edit

A skeleton has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks.

Notes Edit

  • This creature has creature weapons that inflict 1d4 piercing-slashing damage, but these are never used as this creature cannot be disarmed.
  • There is an apparently unused blueprint for a summoned skeleton that differs from the standard creature in that it uses a shortsword instead of a battleaxe, and it has a dexterity of 12 (hence a reflex save of 1), an armor class of 13, and a (trained) discipline skill of 2. Together, this raises the challenge rating of this summoned creature to 1. The ResRef of this unused summon is nw_s_skeleton.

See also: skeleton chieftain, skeleton mage, skeleton priest, skeleton warrior

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