Skeleton chieftain
From NWNWiki
Skeleton chieftain: The bones of the dead, animated by dark magic, skeletons have no mind of their own. They are but an extension of their master's will.
[edit] Statistics
Race: undead
Alignment: neutral evil
Armor class: 15
Hit points: 36
Attack bonus: +11/+6
Damage: 2d6+9 slashing damage; criticals: 17-20/x2 (greatsword +1)
Hit dice (level): 7
Challenge rating: 7
| Abilities | ||
|---|---|---|
| strength | 18 | |
| dexterity | 12 | |
| constitution | 10 | |
| intelligence | 10 | |
| wisdom | 10 | |
| charisma | 11 | |
| Saves | ||
|---|---|---|
| fortitude | 5 | |
| reflex | 3 | |
| will | 4 | |
Skills: discipline, listen (low), spot (low)
Feats: armor proficiency (heavy), armor proficiency (medium), armor proficiency (light), cleave, darkvision, improved critical (greatsword), power attack, weapon proficiency (creature), weapon proficiency (martial), weapon proficiency (simple), weapon specialization (greatsword)
Blueprint: nw_skelchief (‡)
[edit] Special abilities
A skeleton chieftain has has 5/+1 damage reduction, 50% immunity to piercing and slashing damage, and the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. In addition, this creature has a spell resistance of 20, and turn resistance of 10.
[edit] Notes
- This creature has creature weapons that inflict 1d8+4 piercing-slashing damage, but these are never used as this creature cannot be disarmed.
- The skeleton chieftain summoned by the animate dead spell (and feat) differs from the standard creature in that it wields a +2 greatsword (instead of a +1), hence its attack bonus and damage are increased by 1 and it can pierce a higher degree of damage reduction. The ResRef of this summoned creature is
nw_s_skelchief.
