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Construct golem shield

Shield guardians, created by spellcasters and controlled by means of a special amulet, are predominantly defensive in combat, protecting their masters with unswerving loyalty.

Statistics Edit

Race: construct
Alignment: true neutral
Armor class: 24
Hit points: 82
Attack bonus: +16/+11/+6
Damage: 1d8+6 bludgeoning damage (creature weapon)

Hit dice (level): 15
Challenge rating: 13

Saves
  fortitude 5
reflex 5
will 5

Size: large

Abilities
  strength 22
dexterity 10
constitution 10
intelligence 10
wisdom 10
charisma 3
Regeneration: +5

Trained skills:(‡) none
Feats: darkvision, weapon proficiency (creature)

Blueprint:(‡) nw_shguard
Craft drop: bar of steel

Special abilities Edit

A shield golem has the usual construct immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. It is furthermore immune to all spells of level 4 or lower.

Shield golems have the spell-like ability to create fireballs, magic missiles, and Melf's acid arrows twice per day as level 6 casters.

Notes Edit

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