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This article is about the standard creature; for the summoned version, see Shadow fiend (summoned).
Undead shfiend

Dark and dangerous creatures from the dreaded lower planes, shadow fiends never hunger or thirst, attacking only to satisfy their desire to do evil.

StatisticsEdit

Race: undead
Alignment: chaotic evil
Armor class: 16
Hit points: 45
Attack bonus: +3
Damage: 1d6 / 1d6 / 1d8 (creature weapons)

Hit dice (level): 7
Challenge rating: 7

Saves
  fortitude 2
reflex 4
will 6

Size: medium

Abilities
  strength 10
dexterity 14
constitution 10
intelligence 12
wisdom 12
charisma 13
Damage immunity
  cold 100%
  electrical 100%
  fire 100%

Trained skills:(‡) hide (10), listen (13), spot (13)
Feats: alertness, darkvision, dodge, weapon proficiency (creature)

Blueprint:(‡) nw_shfiend

Special abilities Edit

A shadow fiend has the usual undead immunities to critical hits, death magic, disease, level drain, ability drain, mind-affecting spells, paralysis, poison, and sneak attacks. Furthermore, these monsters are incorporeal (which implies 50% concealment).

A shadow fiend can cast darkness once per day with a caster level of 14.

Due to the presence of a special AI script (namely x2_ai_shadow), a shadow fiend normally forgoes its regular attack to conduct a shadow attack every round. However, interrupting the attack, such as by knocking down the shadow fiend, can cause the monster to resort to its normal claw/claw/bite attacks.

Notes Edit

  • Interestingly, although this creature is a denizen of the lower planes, it is categorized as a member of the undead in Neverwinter Nights, not as an outsider, most probably due to its resemblance to the undead shadow.

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