Shadow conjuration
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(Redirected from Shadow Conjuration)
Spell level: sorcerer/wizard 4
Innate level: 4
School: illusion
Components: verbal, somatic
Range: special
Area of effect: special
Duration: special
Save: special
Spell resistance: yes
Description: The caster conjures a shadow variant of one of the following spells: darkness, invisibility, mage armor, magic missile, or summon shadow.
[edit] Notes
- "Shadow variant" has no real meaning in Neverwinter Nights; the spells cast via shadow conjuration are identical to their "normal" versions, except they have a different spell level. (This would include the spell school with regards to considerations such as spell focus and arcane defense if any of the subspells allowed a saving throw.)
- One advantage of this spell is having five spells combined into one. For sorcerers, this effectively increases the number of spells known. For wizards, this provides the ability to select which spell to cast at the time of casting.
- An advantage for wizards who specialized in abjuration or transmutation is access to select spells from their prohibited school (conjuration).
- The dodge bonus to armor class from the mage armor subspell will not stack with an existing dodge bonus from a regular mage armor spell. However, the reverse works — the dodge bonus from a regular mage armor will stack with an existing bonus from a shadow variant. Furthermore, casting the shadow variant after a regular mage armor will allow the dodge bonus from a future regular mage armor to stack with existing bonuses, despite these bonuses coming from the same spell. This can be repeated up to the +20 cap.
